Maya Doll And Stuff For Poser Daz3d Ice
Here’s the gist of an amusing recent academic paper which claimed to be a ‘critique’ of Poser and DAZ Studio. I’ll spare these clueless academics the exposure by name. In plain English, they were claiming that Poser and DAZ can’t do more than standard body shapes “each piece of such software shares similar gaps in the ability to create avatars outside of normative anatomical frameworks. Acknowledging the limitations of these current software models, our research aims to create software that expands the affordances and usability of human avatar software for creative purposes.” Have these idiots ever even heard of, have they ever seen the Renderotica store?
- Maya Doll And Stuff For Poser Daz3d Ice 2
- Maya Doll And Stuff For Poser Daz3d Ice Machine
- Maya Doll And Stuff For Poser Daz3d Ice Packs
Transfer a Daz figure or props to Maya with 2 clicks! Auto-HumanIK controls for easy posing/animating with the power of Maya! Auto convert to vray and arnold render engines, and lot of other optimizations and fixes made in the backg. Would you have rather them stuck with poser? Or do you like the switch. For me it's a welcome change. The safe way would have been to stick with poser because volume 3 looked beautiful, and it would have only gotten better. But I think with maya it brings in more ways the show can progress.
They obviously have no clue about what Poser and DAZ can do with a figure. The actual ‘critique’ is fleeting so my guess is that they looked at the software for all of seven microseconds, before condemning it out of hand as insufficient — and claiming they need to make their own software.
Right good luck with that one. Apparently their paper was presented at DiGRA. I’m surprised they weren’t laughed out of the hall. They’re located at Goldsmiths, of course. The place really does seem to deserve its dismal reputation for producing unemployable jargon-spouting posers. There’s an interesting real-time PBR viewport for Cinema 4D, which is now in a stable 1.9 beta.
It seems to be genuine full-scene real-time, and doesn’t need a powerful graphics-card to run. Which might make it an alternative real-time option to consider before you plunge into an iClone purchase and the Reallusion content/upgrade ecosystem. Here’s a side-by-side render demo of Pixelberg running in real-time as the main viewport, using a HDR for lighting, alongside the turbo-charged 24-seconds final render. It seems to be genuinely What You See Is What You Get (WYSIWYG) Pixelberg may be especially interesting to Poser Pro 11 users, as Poser interfaces smoothly with Cinema 4D via Smith Micro’s PoserFusion plugin. Only the Pro version has the PoserFusion plugins which seamlessly and quickly take your Poser scene to Vue, Cinema 4D etc. Nice price for PixelBerg, too. “PixelBerg is available to buy and download now at Pay What You Want Price.
(minimum $1)”. Cinema 4D itself is sadly a lot more expensive, with the cheapest version being $995. But depending on your ‘destination configuration’ for iClone, that may be price-comparable with iClone Pro + extras (provided that you can do things like roll your own figure-animations, or can bring them in from Poser).
If you’re in education, note that Cinema 4D has an 18-month student and teacher license which comes in two flavours: free (full featured, but no plugins will run) or £140 (can run plugins in it). Running PixelBerg would require the £140 Educational version. Update: I hear that Cinema 4D also supports the, part of which provides a GPU-powered large supposedly real-time preview window. But it costs a hefty 200 Euros, and according for their forums the “real-time” interactive preview window is still at December 2017.
The new Cinema 4D R19 also reportedly has a new fast native built-in. Albeit with a heavy dose of motion-sickness included “By layering the 2D art and animating each layer independently, a 3D effect is created. By itself, it’s a cool effect that brings the comic to life, but there’s more to it than that. The comic also responds to tilting your iOS device. You can tilt your iPhone or iPad to get a different perspective on the scene and peek at details that can’t be viewed from certain angles.” Sounds like something the developers of CrazyTalk Animator might think about enabling output for. Now that the new Blade Runner movie has so expertly turned the corner of the year 2017, it seems timely for me to do a new survey of the forthcoming 2018 science-fiction and fantasy films. There are of course still a few more films to come in 2017.
Before Christmas we get Marvel’s Thor: Ragnarok; DC’s Justice League; Guillermo del Toro’s acclaimed ‘beauty and the beast’ movie The Shape of Water; and of course the big-big release which is Star Wars: The Last Jedi. But below I focus is on what’s coming in 2018. I should note that I’m not someone who watches trailers, due to the generally spoiler-ific nature of trailers. So these comments are not informed by any trailers there might be out there. Extinction: Extinction leads a whole pack of gloomy movies, with its January 2018 release.
It sounds like Close Encounters of the Third Kind (the grim family-breakdown bits) meets any number of imminent-apocalypse movies. I’m not expecting much from this one. The God Particle: The heavily delayed space-station horror movie God Particle is now set for release in early February 2018. Despite the intellectual-sounding title it appears to be just a basic ‘dangerous aliens on a space station’ story. It’s also apparently now part of the Cloverfield franchise.
Perhaps that’s how the makers rescued what was, by all accounts, a turkey. Annihilation: A Natalie Portman vehicle due at the end of February 2018. It features a small-team scientific expedition to an “environmental disaster zone”. Could be just another “monsters and guns on the jungle” action-eer with a veneers of sci-fi. But the fact that the makers had hoped to get Tilda Swinton suggests it may have a little more intellectual substance to it. One suspects that piranha-like flesh eating nano-swarms may be involved.
However, with that sort of thing I’m always haunted by the huge pile of pretentious nano-crud that was Johnny Depp’s awful Transcendence (2014). A Wrinkle in Time: Once we get past the dead zone of the January/February releases, things become a little more upbeat with a Disney movie. This is an adaptation of a children’s Christian science-fiction novel that was well-known in the 1960s and 70s, but which somewhat faded from public awareness in the 1980s and 90s. It’s a big Disney live-action movie, so should be fairly enjoyable.
Maya Doll And Stuff For Poser Daz3d Ice 2
Though it may work best for those aged 11-14. It’s due in early March 2018, and will possibly be the most cheerful fantasy of what appears to be a very gloomy year of movies. Black Panther: Yet more jungle adventure — is the Dominican Republic offering vast subsidies to movie-makers, to film in its lush jungles? I must stay I enjoyed the Black Panther’s first brief appearance on the big screen in Captain America: Civil War. But it sounds to me like this may be a re-hash of Avatar, with military outsiders invading the hidden jungle trying to steal the Panther’s vibranium metal.
Still, it’s from Marvel, so it should have some extra zip to it. Presumably it also somewhat sets the scene for the big Avengers: Infinity War blockbuster later in the year. Tomb Raider: A big Warner Bros.
Release in mid March 2018. Judging by the grim movie poster it’s not going to be bouncy and camp Raiders of the Lost Ark-style fun, and will instead go for a gritty “I’m a survivor, taste my bloody ice-pick!” angle. Pacific Rim: Uprising: A sequel to the big brash but forgettable Pacific Rim. This time there’s no Guillermo del Toro in sight. Sounds like a big dumb sequel, full of monsters vs. Giant machines, but hey that can be enjoyable too.
Yet another ‘bio-engineered monsters in the jungle’ movie, this time based on an old 1980s videogame. And of course the monsters escape and go on the rampage. Sounds like an over-the-top formula popcorn movie, basically Jurassic Park crossed with Godzilla. Expect laughs, if not outright parody. Ready Player One. Steven Spielberg as director of a post-apocalyptic / cyberpunk movie, set in a future where most people prefer to ‘live’ in the virtual reality world of the OASIS. Sounds like Blade Runner meets Tron.
Hopefully it will have an interesting Snow Crash-like edge in terms of the visuals, although it’s apparently based on a dire young adults novel that was anything but the great Snow Crash. The New Mutants. At first glance I thought this was proper X-Men movie, but from the description it seems to be a grim psychological teens-in-a-maze horror videogame dressed up in X-Men clothing. Nope, that just sounds awful to me — even when I learn that the great Maisie Williams is starring. Avengers: Infinity War: Which releases in early May and opens the summer season. One of the year’s big “must see” movies, of course. “Untitled Han Solo film”, in May 2018.
A Lucasfilm space-western telling the backstory of Han Solo, and directed by Ron Howard. Yup, I’ll definitely see that. The Incredibles 2: Pixar’s big summer movie from the great Brad Bird. Yup, that sounds like another must-see movie. Jurassic World: Fallen Kingdom: Yet more jungles and escaped monsters, and yet more forgettable popcorn and people-munching action. Ant-Man and the Wasp: Presumably this will be Marvel’s lighter offshoot movie, serving as a palette-cleanser after the heavier Avengers: Infinity War. The first Ant Man movie was enjoyable, and presumably this will be more of the same.
Hotel Transylvania 3: Hotel Transylvania 2 was a thoroughly enjoyable entertainment, even with its (thankfully quite short) musical interludes. So I have hopes for more fun from this.
Alita: Battle Angel: Hollywood takes another crack at doing Japanese manga/anime as a big summer blockbuster movie. Maybe this time it’ll finally work, with James Cameron at the helm. In a grim post-apocalyptic future ( Again? Yawn), a girl robot is rescued from a scrapheap and becomes a Motorball player. It should be Valerian-style treat visually, if nothing else.
Hellboy: Apparently Hellboy reboots into an R-rated Deadpool style, but he travels to an ancient England, must defeat Merlin the wizard etc. Hmmm Well, I guess an early medieval fantasy setting would allow for lots of gratuitous violence and gore. I’ve only ever seen the Hellboy movies, and I disliked the Deadpool movie, so while the setting excites me the style may not. Bumblebee: Apparently a Transformers spin-off movie telling the 1980s backstory of Bumblebee.
I suspect a viewer will have to be younger than 11 to enjoy this one. The Man Who Killed Don Quixote: Terry Gilliam’s new project, in which a time-travelling ad-man meets the famous tragic hero Don Quixote. Any whacky and surreal Gilliam movie is always welcome. Mission: Impossible 6: Always a treat, with cool future-gadgets and snappy patter. First Man: a bio-pic on the life and work of the Apollo astronaut Neil Armstrong. Hopefully a respectful one.
The Predator: apparently an attempt to revive the Predator brand, as a sequel to the 1987 movie. Judging by the timing of the release it’ll just be a big dumb summer action movie. The Titan: Seems to be a low-budget action/horror movie in which an Air Force pilot is genetically re-engineered to survive on Saturn’s moon Titan. Might be interesting, though it seems he just turns into the usual movie-monster. Venom: In early October we get the big screen version of Marvel’s Venom character, introduced in the late 1980s as a new arch-enemy of Spider-Man.
He’s from a time when I had stopped reading Marvel comics, so there’s no “oh wow, Venom!” reaction from me. But he sounds like an interesting character. I’m hoping this won’t be skewed into Deadpool territory, but I guess it will be. X-Men: Dark Phoenix: the big and long-awaited X-Men movie lands in early November. It is, of course, the movie version of the famous Dark Phoenix story. Just as long as they do it right.
Batman: Gotham by Gaslight: an animated Batman feature, in which the Batman inhabits an alternate-world steampunk Victorian Gotham, is on the trail of Jack the Ripper. Based on the graphic novel, though that’s not always a recommendation. For instance, I was disappointed by the recent feature-animation of Justice League: The New Frontier, which was risibly simplistic compared to the graphic novel. Fantastic Beasts and Where Not to Find Them: A Fantastic Beasts sequel. The first one was entertaining, in a Doctor Who-ish sort of way, and looked great.
Yes, more of the same would be welcome. Mortal Engines.
An adaptation of the novel set in a steampunk-ish version of London, on an alternate-history desolated earth. Set for a 14th December release, so it must be really good if it’s going to do well in the Christmas slot. It’s interesting to see how steampunk comes through strongly at the end of the year, albeit with a gloomy edge to it. Can 2019 be a bit more cheerful and optimistic please, Hollywood? A new free ‘open source’ software, Storyboarder. Lets you sketch storyboards, with lots of helper widgets and do-dahs.
Nice clean user-interface, too. Sadly it also has one of those “give us your email and we’ll send you a download link” things. So I haven’t downloaded, installed and tested. But it looks good, and you can’t argue with free. According to a third-party blurb it apparently “allows the user to type a description in the sidebar and instantly get properly positioned 3D models, over which details can be added.” Interesting, but there’s no info about things like 3D model import on the website? I couldn’t find anything there about 3D, importing.OBJs or their being some sort of 3D posing dolls inside the software. You can however change cameras to different shot types, and doing so forces your scene into a sort-of tilt to match the camera shot.
Perhaps that was what was misunderstood to be “3D”? For those less inclined to sketch by hand just to get rough storyboards, also look at, which definitely does work with 3D. Imagine a streamlined ‘Poser for comics artists’, dedicated to making the rough pencils for each frame. So far as I recall Manga Studio also handles 3D well.
Of course there’s also Poser and DAZ Studio, and their real-time OpenGL previews, and Poser 11’s real-time Comic Book mode. An interesting of the forthcoming Eevee real-time viewport in Blender, albeit using a powerful $800 GeForce GTX 1080 Ti graphics card. Is it an iClone-killer? IClone runs on a lot less horsepower and it still has an easier user interface than Blender (even after the horrible/sluggish user interface introduced in iClone 6). On the other hand, Blender is free, and liable to optimise and speed up popular features reasonably rapidly. (current is 2.79) suggests Eevee is based on OpenGL and should be here in stable form in 2018.

“Blender 2.8 brings the minimum OpenGL version to 3.3, with even newer features for compatible hardware. The main use of this technology is Blender’s new real-time render engine: Eevee.” However 2.8 is actually available to test now, as, if you want to give it a try at your own risk. The mouse demo.blend file is. Apparently those with less-than-uber PCs might benefit from tweaking settings.
Go to: the top menu File User Preferences System - openGL depth picking checked, and set this to use openGL Occlusion Queries. I was able to get a real-time view with Emiliano Colantoni’s Wasp Bot demo, and a pleasingly large one. Though it took about 40 seconds for the lighting highlights to kick in on top of the partly lit model. However the output render was not WYSIWYG (what you see is what you get). I had expected that an OpenGL render would get you a speedy render of the scene exactly as seen in real-time, just like iClone. 1) Viewport, lit. Size on screen something like 1200px.
OpenGL render from the same active viewport. About 40 seconds for 2000px. Not the same. Nor did switching back to the default OpenGL settings help matters, or ticking various boxes in the OpenGL render dialogue. Oh well, maybe Eevee will become WYSIWYG by the time of the final Blender 2.8. But at present it seems to be just another nice-to-have big preview window, and not an actual real-time render production tool like iClone.
Sad to hear that the firm behind real-time 3D toon software Muvizu has “Digimania, the Glasgow-based animation software company, went into administration on April 18th 2017, making 14 people redundant.” It had rather dropped of my radar, but it’s good to hear that the users have set up a as an alternative hub. They host the free trial. Apparently there’s no way to activate to the full latest version software after a fresh install, and old users moving computers need to make sure they copy over the old “file called playplus.lic found in C: Program Files Muvizu Play MuvizuGame Licence “ Anizu also has a copy of the last of the 2013 version free-trial in 64-bit, before a lot of features were locked down.
I’m fairly sure that version was not time-limited, just slightly crippled. So that’s a good option for making short YouTube videos, until the new owner gets up and running and restores license sales for the latest version. Apparently there was a purchase by a Chinese company “2017-09-10” and “According to Neil, a former Muvizu developer, the new owners plan to use the existing licensing system and hope to restore all existing Muvizu:Play+ licences.”. The latest PC World magazine (September 2017) takes the new $1000 AMD Ryzen Threadripper CPU (1950X Zen) and slaps it on the lab bench.
Including a stress test with Blender “Half the time to render the image”. They also tested POV-ray, and Corona running under 3DS Max, finding a 21% speed advantage when rendering Nice, though possibly many hobbyists will be using affordable pay-as-you-go online render farms fairly soon, where you don’t mind if your 5000px precious takes a few days to come back to you — just so long as the rendering isn’t burning up your CPU for a week. Although I guess we’ll always have to factor in those who, for privacy reasons, don’t want their mega-boobies ‘Wonder Woman vs. Cucumber Man’ renders to pass through a render farm. However, for smaller studios doing “must have it yesterday” client work Threadripper’s affordable under-the-desk speed is going to be very tempting.
Especially to add to a network setup. Intel isn’t really a viable alternative, as they’ve compromised security to get their current speed. Note that it only scores such amazing performance when software uses more than a single thread.
Thus not much use in speeding up image editors. But beefy multi-threaded software should see big performance gains “Threadripper 1950X outpaced all comers by significant margins. It simply destroys any 8-core CPU and makes you question how the 10-core Core i9-7900X can dare to be priced the same as the Threadripper 1950X.
Why buy it at $1,000? Not really for gaming.
You buy a 16-core CPU for work. Real work means modelling, encoding, and doing five things simultaneously, because it’s work. For that, Threadripper 1950X is an incredible breakthrough in performance and cost. Just four years ago, consumers paid $1,000 to get a 6-core CPU.
Maya Doll And Stuff For Poser Daz3d Ice Machine
Today, the same $1,000 gets you 16 cores. That’s something to be applauded loudly by anyone who cares about performance.” Excellent. Hopefully by the time of my circa 2020 next-PC mid-range purchase, one of these uber-beasts will be in the slot. Presumably by that time there will also have been improvements in memory, motherboards, onboard GPUs and suchlike as well.
According to their 20th June 2017 News posting, the popular online render-farm Pixelplow, which can of course also render files created by the lesser versions of Vue 2016 Their Vue job upload guidelines are. By my calculations, it should cost a little under $1 to do a single-frame final scene render that would take 8-10 hours overnight on a modern home PC (Vue is CPU dependent, seeing no benefit from a graphics card on final renders). Pixelplow also have a polished new Agent software, for uploading and job management “The new agent gets rid of the sometimes-confusing agent menu, and instead centralizes all tasks in a tabbed window.” Those with slow broadband upload speeds might need to factor in an hour to upload the final scene file, which could easily weigh in at from 150Mb to 600Mb or even more. So far as I can tell the new Agent software does not include a bandwidth limiter feature. In which case slow broadband users would need to use NetLimiter 4 ($’s) to cap the Agent’s upload speed, and thus enable you to surf the Web while also uploading.
(At summer 2017 there’s no genuine Windows freeware that can throttle uploads, I’ve looked). The tight integration of Poser 11 with Vue 2016 basically means that Poser has pay-as-you-fo render-farm support from Pixelplow. Pixelplow only supports Vue on a single CPU for still renders, though. I assume that means a fast quad-core CPU, giving four-core rendering. Pixelplow is the only service I can find that’s pay-as-you-go, and with just a $10 deposit down, and affordable per-render prices too.
Maya Doll And Stuff For Poser Daz3d Ice Packs
If you do 30 big scene renders a year, at $3 each (two small tests and a big 4000px final) would give you change from $100 a year. Admittedly, that cost might be higher if you wanted 300dpi and 6000px and most of the quality settings at Max. On all your final renders.
In which case you might also have to wait a while for such renders to finish, even with a professional render farm pounding away at them. Blender-heads may also be interested that their 29th June News posting states “ we hope to start working through any issues that exist with our GPU farm by releasing support for Blender Cycles GPU rendering. It’s available now to all customers, if you want to take it for a spin.”.
Is a new facial motion-capture software that works via a webcam, and can output to Poser’s.pz2 format for use in Poser and DAZ Studio. It’s a little fresh in terms of its versioning, but it’s now in a 1.05 bugfix version. There’s, then it’s $199 for the Standard version, or $50 if you just want to ‘rent’ it for a month of gurning and grinning production work. I’m guessing that $199 price is probably about on a par with iClone’s more mature desktop mo-cap offerings, though I haven’t looked at those or their pricing for a while. As far as I can tell, the software has nothing to do with iClone or Reallusion, despite the similar name. The July 2017 PC Pro magazine (UK), the leading PC user magazine, has a free copy of CrazyTalk Animator 2 SE.
As far as I can tell from the features grid, it’s the same as CTA 2 Standard except you can’t output high-res frames. CTA is currently at version 3.1. CTA is an excellent intro to 2D animation, and especially so for bright kids, without all the hang-ups of pro-level animation software. Even less able kids could use it, to make static comic-strips for the Web — for which you don’t need high-res output.
BIO Hi everyone and welcome to my artist page!:) I am Loredana D. 30, auquarius. Alfred reed first suite for band pdf music library. Since for the last almost 2 years I am going through some problems, I am less active on Renderosity and less creative.

I believe my gallery and my store can tell more about me than I can think of about these days:) Favorite quotes: 'It's nice to be important, but is more important to be nice.' 'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.'
- Albert Einstein (1879 - 1955).
Comments are closed.